Random Options
Give your gear some flair without being overpowered or frustrating.
Random Options in Project Revenant are designed to provide a long-term goal and add some variety and excitement to the builds you can create.
All weapons, armor, shields, garments, and footgear will drop with options and can be re-rolled at an NPC in the Revenant Pub (Rollando the Re-Roller) . The re-roll cost is a duplicate piece of gear.
All gear with random options have a minimum drop rate, unless they are dropped by an MVP.
Armor/Weapon/Shield/Garment/Footgear
1%
Level 4 Weapon
1%
Level 3 Weapon
1.25%
Level 2 Weapon
1.5%
Level 1 Weapon
1.75%
You can also use @ws to search for specific options on gear using this syntax @ws <itemID> (<optionID> <minimum roll value>) -> @ws 2357 (7 2)
would search for Valkyrie Arrmor (item id 2357) with at least 2 dex (option id 7). Below you can find information on the options available for each type of gear.
Armor
VIT
1-3
DEX
1-3
HP
100-250
SP
50-75
ATK
5-20
MATK
5-20
Freeze Resist
20-30%
Stone Curse Resist
20-30%
% Resist Element*
1-5%
% Resist Boss
1-5%
*Element can be one of Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Neutral, or Undead.
Garment
AGI
1-3
LUK
1-3
HP
100-250
SP
50-75
ATK
5-20
MATK
5-20
Freeze Resist
20-30%
Stone Curse Resist
20-30%
% Resist Race*
1-5%
% Resist Long Range
1-5%
*Race can be one of Undead, Plant, Formless, Insect, Demi-Human, Fish, Dragon, Demon, Brute, or Angel.
Shield
HP
200-500
SP Consumption
-10-15%
Perfect Dodge
1-5
DEF
1-3
MDEF
1-3
Freeze Resist
20-30%
Stone Resist
20-30%
% Resist All Elements
1-5%
% Resist All Race
1-5%
% Resist All Size
1-5%
% Resist Boss
1-5%
% Resist Long Range
1-5%
Footgear
STR
1-3
INT
1-3
HP
100-250
SP
50-75
ATK
5-20
MATK
5-20
Perfect Dodge
1-5
Freeze Resist
20-30%
Stone Resist
20-30%
% Resist Size*
1-5%
% Exp Gained from Race
3-10%
*Size can be one of Small, Medium, or Large.
Weapons
Weapon rolls scale based on weapon level.
ATK¹
8-12
10-15
15-25
25-40
MATK²
8-12
10-15
15-25
25-40
HP³
30-50
50-100
100-150
150-250
SP³
15-20
20-30
30-50
50-75
Crit Chance³
3-5%
5-8%
6-10%
7-12%
HIT³
5-10
10-15
15-20
20-30
Cast Time Reduction³
2-4%
3-6%
4-8%
5-10%
After Cast Delay³
2-4%
3-6%
4-8%
5-10%
ASPD³
1-2%
1-3%
2-4%
3-5%
% Physical Damage to Race*¹
2-4%
3-6%
4-8%
5-10%
% Magical Damage to Race*²
2-4%
3-6%
4-8%
5-10%
Healing Effectiveness²
3-5%
5-10%
8-15%
10-20%
Incoming Healing¹
2-4%
3-6%
4-8%
5-10%
% Physical Damage to Element**¹
3-5%
5-10%
8-15%
10-20%
% Magical Damage to Element**²
2-4%
3-6%
4-8%
5-10%
*Race can be one of Undead, Plant, Formless, Insect, Demi-Human, Fish, Dragon, Demon, Brute, or Angel. **Element can be one of Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost, Neutral, or Undead. ¹ - Included in physical rolls group at the re-roller. ² - Included in magical rolls group at the re-roller. ³ - Included in both physical and magical roll groups at the re-roller.
Option IDs
HP
1
SP
2
STR
3
AGI
4
VIT
5
INT
6
DEX
7
LUK
8
ASPD %
16
ATK
17
HIT
18
MATK
19
DEF
20
MDEF
21
Perfect Dodge
23
Crit Chance
24
Healing Effectiveness
168
Incoming Healing
279
Cast Time Reduction
170
After Cast Delay
171
Freeze Resist
255
Stone Curse Resist
256
SP Consumption
172
% Resist Boss
150
% Resist Long Range
167
% Resist All Elements
193
% Resist All Sizes
257
% Resist All Races
258
% Resist Small
160
% Resist Medium
161
% Resist Large
162
% Resist Neutral Element
25
% Resist Water Element
26
% Resist Earth Element
27
% Resist Fire Element
28
% Resist Wind Element
29
% Resist Poison Element
30
% Resist Holy Element
31
% Resist Shadow Element
32
% Resist Ghost Element
33
% Resist Formless Race
87
% Resist Undead Race
88
% Resist Brute Race
89
% Resist Plant Race
90
% Resist Insect Race
91
% Resist Fish Race
92
% Resist Demon Race
93
% Resist Demi-Human Race
94
% Resist Angel Race
95
% Resist Dragon Race
96
% Physical Damage to Neutral
37
% Physical Damage to Water
39
% Physical Damage to Earth
41
% Physical Damage to Fire
43
% Physical Damage to Wind
45
% Physical Damage to Poison
47
% Physical Damage to Holy
49
% Physical Damage to Shadow
51
% Physical Damage to Ghost
53
% Physical Damage to Undead (element)
55
% Magical Damage to Neutral
57
% Magical Damage to Water
59
% Magical Damage to Earth
61
% Magical Damage to Fire
63
% Magical Damage to Wind
65
% Magical Damage to Poison
67
% Magical Damage to Holy
69
% Magical Damage to Shadow
71
% Magical Damage to Ghost
73
% Magical Damage to Undead (element)
75
% Physical Damage to Formless
97
% Physical Damage to Undead (race)
98
% Physical Damage to Brute
99
% Physical Damage to Plant
100
% Physical Damage to Insect
101
% Physical Damage to Fish
102
% Physical Damage to Demon
103
% Physical Damage to Demi-Human
104
% Physical Damage to Angel
105
% Physical Damage to Dragon
106
% Magical Damage to Formless
107
% Magical Damage to Undead (race)
108
% Magical Damage to Brute
109
% Magical Damage to Plant
110
% Magical Damage to Insect
111
% Magical Damage to Fish
112
% Magical Damage to Demon
113
% Magical Damage to Demi-Human
114
% Magical Damage to Angel
115
% Magical Damage to Dragon
116
% Exp Gained from Formless
232
% Exp Gained from Undead (race)
233
% Exp Gained from Brute
234
% Exp Gained from Plant
235
% Exp Gained from Insect
236
% Exp Gained from Fish
237
% Exp Gained from Demon
238
% Exp Gained from Demi-Human
239
% Exp Gained from Angel
240
% Exp Gained from Dragon
241
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